Store24 - New England’s Largest Convenience Store Chain
By: renoatorres • April 16, 2018 • Course Note • 536 Words (3 Pages) • 1,780 Views
Page 1 of 3
- Store 24, one of New England’s largest convenience store chains, implemented a new customer intimacy strategy referred to as “Ban Boredom.”
- CEO believed that providing an entertaining shopping atmosphere, including frequent themes and promotions, would differentiate the shopping experience at the chain from its competitors.
- Hoped to create loyalty to Store 24 among its targeted customer base of young, urban adults between the ages of fourteen and twenty-nine
- Actively promoted Ban Boredom strategy on billboards, buses, and trolleys.
- Its retail outlets placed a large display case at the head of the center aisle to feature high margin promotional items for the current theme, such as life-sized cutouts of movie stars and discounted videos for an “old movie” theme.
- Store managers given significant autonomy and flexibility in implementing Ban Boredom themes => Manager and crew skill may be key to success of strategy.
Ban Boredom strategy meant to complement core strategy “Cause you just can’t wait” (CYJCW).
- After several years of Ban Boredom, CEO became concerned that strategy was not working.
- The question: Is Ban Boredom working? If not, is it a bad strategy or is it just being poorly implemented?
- How can Store 24 use their strategy map and measures from their balanced scorecard to address these questions?
- To address this issue, recall that the strategy map posits cause and effect relationships:
Learning & growth => internal processes => customers => financial outcomes
- Store 24 strategy hypothesized that: Ban Boredom => Customers => Profits
- In their balanced scorecard Store 24 includes a Ban Boredom execution quality measure.
- To test for causality, examine the statistical relation between stores’ Ban Boredom execution quality measures and their future store profits.
- The relation is slightly negative!
- They also found that customer satisfaction was positively influenced by the quality of the Ban Boredom implementation.
- Thus, customers noticed differences in the quality of the strategy implementation, but measured customer satisfaction did not translate into higher profits.
- Suggests the strategy itself might be flawed!
- Stores with high crew skills that implemented Ban Boredom effectively had higher profits than stores with high skilled crews that were less effective in implementing the strategy.
- Stores with low- or average-skilled crews that faithfully implemented Ban Boredom were less profitable than stores with low- and average-skilled crews that focused on operating efficiency (CYJCW) and did not implement the Ban Boredom strategy.
- Success of the strategy critically dependent on skills of the employees in the store.
- Inexperienced personnel who followed Ban Boredom rules did not serve customers well and introduced inefficiencies in operations, and that led to lower store profits.
- Experienced crews, in contrast, maintained operating efficiency and customer satisfaction while creating the differentiating buying experience of the Ban Boredom strategy.
- Drop Ban Boredom
- Keep Ban Boredom, but increase expenditures on increasing the skills of store crews.
- Keep Ban Boredom – but implement it only in stores with properly skilled crews.
- Firm dropped Ban Boredom strategy
- Performance Measurement system updated to reflect efficiency (CYJCW) strategy only
- Is there something wrong with the strategy or is it poor execution? Can we
- cite examples of facing this dilemma in your organization?
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