Hybridplay a Case Study
By: sabrina • April 8, 2019 • Essay • 567 Words (3 Pages) • 918 Views
UNIVERSITI TEKNOLOGI MALAYSIA
FACULTY OF COMPUTING
SESSION 2018/2019 SEMESTER 2
Code & Subject : SCSV 2113 – Human Computer Interaction
Name of Lecturer : Dr. Sarina Sulaiman
Submission Date : 20 March 2019
ASSIGNMENT 3 (Group of _____) 30 marks
HYBRIDPLAY©: A Case Study
Your task is to analyze HYBRIDPLAY© from Interaction Design perspective. References for the product are given below. Please write substantial discussion for your report and provide annotated pictures wherever needed. (*You don't need to download the app)
If you were appointed as the Project Manager for developing HYBRIDPLAY©, based on your opinion and experience (what you have learned in class), please discuss the 5 practical issues of ID lifecycle model in doing so. The five questions that you should try to answer are;
- Who are the users? (3m)
- Discuss who are the target users/stakeholders for HYBRIDPLAY©. Are there any categories of users? How do you approach the users/stakeholders in order to obtain needs and requirements?
- What are needs? (10m)
- Establishing requirements from target users.
For scenario "Children using HYBRIDPLAY to play on the swing in the playground". Suggest the key requirements in the scenario above for the product.
- functional requirement
- non-functional requirement
- data requirement
- environmental requirement
- user characteristics
- Where do alternatives come from? (2m)
- Think of how the interaction designer team come out with ideas for the product. Did they start something new?
- If not, what similar products/really different products that inspire them in their design?
- How to choose between alternatives? (10m)
- From the videos and article, determine one example of each usability criteria for HYBRIDPLAY© in evaluating quality thresholds. If you cannot find any from the videos and article given, please suggest suitable usability criteria examples. Please elaborate your answers.
- safety - any feature that promote safety/error control in HYBRIDPLAY©?
- effectiveness - how is HYBRIDPLAY© effective in supporting what the product hopes to achieve?
- efficiency - how does HYBRIDPLAY© provide high level of productivity after users have learned how to use it?
- learnability - any learning curve to operate HYBRIDPLAY©?
- memorability - how does HYBRIDPLAY© help the users/stakeholders remember how to carry out tasks?
- Suggest how would you integrate ID activities in other lifecycle model? (5m)
- Sketch how the ID activities fit into the lifecycle model of your choice (AgileUX or LeanUX)
Reference for HYBRIDPLAY©
YouTube channel https://www.youtube.com/channel/UCvedYx61RV7iUZnCcSM6BcA
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